I loved the color scheme that I was asked to do for it, very vibrant.
I created procedural maps to get as much high frequency detail as I could, just in case the camera got closer than expected.
The main shapes where sculpted in the model as fast as I could, since the allocated time was very tight.
This huge alien was going to be seen very hidden by the fog, but still I tried to add some high frequency detail in the very simple tripod silhouette.
Even though it was going to be seen shortly and in a foggy ambience, I wanted to add some sculpting detail so the light would do interesting and organic stuff.
A screen cap of a scene with both characters in the cinematic
I had the pleasure of being tasked to some amazing creatures for Magic: The Gathering - Ikoria: Lair of Behemoths trailer while working at Axis Studios Group.
The assets where going to be visible only in the far distance, but I didn-t want to miss my chance to model great crab like beasts so I went overboard with them, which was worth the effort since in the end we see the creature much closer than anticipated.