I sculpted the demoncrab and the roots and assembled the rest and the tiny detail with megascan assets.
I sculpted the characters and assembled the rest using megascan assets.
I sculpted the carved walls of the city and assembled the rest with megascans.
I wanted to test new techniques to improve the look of my artworks and at the same time improve the speed of my workflow so I tested this.
In short, I sculpted some basic meshes and assembled together with some megascans in UE5. Then I rendered out the shot and with FotoSketcher and tons of manual paintover I came up with this end result.
I am happy with the quality that I achieved in these and really want to explore this further. I added a little description under the illustration for some extra lore.
Hope you like it!