"SMALL SOLDIERS | War For The Nekron" Proof of Concept- KHADENN
Khadenn was the first character to start the modeling process but the last to be finished.
It was a challenge to make him feel like a human, a hero, but also a demonic alien.
A lot of care was put into making his face very human but add subtle demonic traits, like the fangs. The anime like look gives him a retro toy vibe.
The design theme for the nekronites wa making them fully organic, but still make them feel like they wear armor.
Here we can see the sword in scythe form.
The handle of the sword gets longer and the blade tilted 90º.
You can see the face and hands are made out of silicone, so the inner robotic skeleton can move them.
I painted the textures for chest and face in substance. But the rest of the pieces use my procedural material and zbrush polypaint.
A close look to the nekronized jetpack, in the lore this allows him to jump higher and drop from tall distances.
The double canon has also two ammo loaders in the form of horns. The nekron crystal appear in all weapon and serve as a power source in the lore.
The Nekron logo is spreads from the chest, like giant scar.
The sword in its folded form is attached to the back of the belt with little magnets.
Here we can see the sowrd in axe form.
The little magnet is visible there, as well as Ray's nekronized hand closed in the axe form.
The material had to be modified to work with UE5s path tracing, but it looks very nice
This is a reproduction of the logo with the actual toys.
Ray Razor on the left was modeled by Julen Urrutia. I modeled the face of human Caden and Julen did the body by modifying existing pieces of other characters and adding new ones.
I tried very hard to make him look like the nekronized version, and even if he has a very serious face, there is a hint of sadness.
Julen sculpted the original version of the gun that would later be nekronized.
I modified Julen's body model to create the damaged version of Caden. It can be clearly seen how the body transformed into Khadenn.
Zbrush renders of Khadenn
Zbrush turnaround.
A video that showcases all the transformations of the sword.
Showcase of the character rig I made.
This sword draw didn't make it into the final cut, but we can clearly see how Khadenn retracts the blade to put it in the back.
Thanks for reading!
[DISCLAIMER: Small Soldiers War for the Nekron is a Proof of Concept project in which our team was hired by Comadran Studios to create a set of toy characters during some months from 2022-2023. The conclussion of the project was the Proof of Concept trailer that brought those new characters to life. We would like to clarify that our team does not own these characters and we do not know what comes next for them after the this Proof of Concept. Designs and story might not represent the final product as they are subject to change during production.]
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Khadenn was designed, modeled and rigged by me.
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He is the leader of the Nekronites and was a real challenge to design him. We knew that we wanted him to be Ray's brother, he needed to look fearsome, demonic and alien, like a modern videogame character, but still mantaining a retro touch and the honorable look of a great warrior and leader. Having designed his armor in human form served as the base rules for what Nekronization does to a body. Everything looks organic but we can still see different materials that look like they have different elastic or protective properties.
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The Studio enviroment was modeled by Giulio Marrone and the Desktop was modeled by Giulio Marrone, Josu Martin and Xabier Sevillano.