LEAGUE OF LEGENDS: Wild Rift- Characters

My task was modeling, texturing and shading in Vray Zed

My task was modeling, texturing and shading in Vray Zed

Zbrush model

Zbrush model

Turnaround from Zbrush

Screenshot of the cinematic.

Screenshot of the cinematic.

Screenshot of the cinematic.

Screenshot of the cinematic.

I also worked on modeling, texturing and shading Lux, the face was modeled by Nicolas Collings.

I also worked on modeling, texturing and shading Lux, the face was modeled by Nicolas Collings.

Creenshot from the cinematic.

Creenshot from the cinematic.

I worked on the cinematic for League of Legends Wild Rift as a character artist in 2019 for Blur Studios.
My task was to model, textures and shade in Vray the characters Zed and Lux, Nicolas Collings, who was my lead artist, worked on the face for Lux.
I had a lot of fun and learnt a lot in this project.