LEGENDS OF RUNETERRA League of Legends - Characters

Modeling of Graves

Modeling of Graves

Modeling of Graves completely grayshaded.

Modeling of Graves completely grayshaded.

Grave's gun.

Grave's gun.

Modeling of Pyke. Loved this one!

Modeling of Pyke. Loved this one!

Modeling of Garen.

Modeling of Garen.

The faces needed a very planar sculpting approach for the shader to work correctly, sometimes we had to push it further than what seemed correct.

The faces needed a very planar sculpting approach for the shader to work correctly, sometimes we had to push it further than what seemed correct.

Texturing of Garen for NPR look. Reflections were baked on the albedo.

Texturing of Garen for NPR look. Reflections were baked on the albedo.

Modeling of Akali

Modeling of Akali

some close up on Akali and hair ages

some close up on Akali and hair ages

Texturing of Akali for NPR look.

Texturing of Akali for NPR look.

Modeling of Kadin.

Modeling of Kadin.

Close up on Kadin. He needed to feel young and chiseled, beautiful but masculine.

Close up on Kadin. He needed to feel young and chiseled, beautiful but masculine.

Solari bow and arrow modeling.

Solari bow and arrow modeling.

Leona's shield modeling.

Leona's shield modeling.

I had the pleasure to work as a character artist in many of the projects of Tales of Runeterra and Legends of Runeterra, for League of Legends IP at Axis Studios Group.
-Tales of Runeterra: Ionia | “The Lesson”
I picked up a started concept sculpt of Akali and worked it to completion including modeling and texturing.
-Tales of Runeterra: Demacia | “Before Glory”
I was responsible for modeling and texturing Garen.
-Tales of Runeterra: Targon | “The Vaulted Road”
Modeling of the Solari boy, Kadin. Additionaly I modeled and textured some weapons like the solari bow and textured Leona's shield.
-Tales of Runeterra: Bilgewater | “Double-Double Cross”
I worked on the modeling of Graves.
-Ruined King: A League of Legends Story
I was responsible for modelin Pyke